RPG party has a majority, there must be a character of the type that focuses profootballtalk on offering a VIP of death to the enemy camp. Accurate and intense attack by kkeopul a kkeopul says that heavy enemy sliced heater. Before you ever have an introduction to one of the ciphers of the Heavy class heater. Ciphers are used interchangeably physical damage to the attack by strong spirit and mind. Ciphers are focused on dealing only individual enemies of the caster classes, because complaining is all the power of his spirit as a source of energy.
The log and Ranger As compared with the ciphers are more traditional, but deadly class. The log is a devastating attack at close range with the enemy vulnerabilities. Ranger is a hit with the assistance of colleagues with animal life. Subtlety is focused on combat skills directly outside all logs and Ranger, and can be the most dismal party members in common. But on the other hand, specialized Subtlety except logs mechanics skills (skills to cope with the pitfalls and traps installed rug or generally), Ranger focuses on survival skills. Three heavy-heater class is different play styles and strengths, both classes adept tree down enemies in a short time.
Grumpy names are called "log" in the Pillars of Eternity nastier geotyiji to highlight the brutal fighting style, does not mean that indicates a theft or deception. Log is the best defense than any other class will exhibit the best of the old adage that a good offense. If the transfer is high and put the enemy to prevent heat transfer reliability in well-trained troops, shock troops to remove the logs are vulnerable to break through the heat transfer unit. If you keep a log will suffer from low defense in place, but the style is to switch the ideal target for a brief moment.
All logs will start in the following three capabilities that enable heavy hitting from the start. Finishing attacks (Finishing Blow, active) - Power Attack. The subject wore more damage gets more power. The log has launched an attack to the enemy in the current power weapons. Accuracy under Hit + 50% bonus damage has been entered. If the target is less than 50% of stamina gives as low as 1% + 3% more damage. Three times per rest. Reckless Assault (Reckless Assault, mode) - In this mode, receive a damage bonus when you use the precision and bias of any weapon, but the log is low. Dirty Fighting (Dirty Fighting) - close-up and 10% of patients profootballtalk with a ranged weapon, and is converted to critical. Occurs after the first attack roll is determined. The resulting change is shown in the combat log.
Logs will get the capabilities that maximize the damage and suffering that could grow with the target. profootballtalk In addition, the various technologies that will help progress difficult to escape the trouble can also learn. Surprise attack (Sneak Attack) - Target blind side exposed to limp, paralysis, petrification, crawl, confinement, fainting, or apply a bonus for ranged and melee attack damage of the log when you are in fragile condition. Also applies to the start of combat log has hit every opponent with a weapon within the first two seconds. profootballtalk Escape (Escape, Active) - Breaking warfare can be safely away from the current profootballtalk position. Should be used to target the logs to length of open land. When enabled, the log will quickly break the engagement immediately move to that location. profootballtalk Once per encounter. Despite attacks (Crippling Strike, profootballtalk active) - Power Attack. Give more limp and cause damage to the state. Once per encounter. Positioning (Coordinated Positioning, active) - 1, you can change the target location within profootballtalk one meter immediately. If the destination is a friendly position changes are done automatically. If you've never checked attacked by a reflective target (hit or critical success Shimanto). Changes warfare conducted immediately and taken to the log is invalid. Twice per encounter. Skilled avoidance (Adept profootballtalk Evasion) - 50% of all grazing by a log target is changed to the wide sense. Snow attack far (Blinding Strike, active) - Power Attack. profootballtalk Give additional damage and cause blindness condition. Two times per rest. Critical (Deathblows) - raid the state more than give an additional surprise attack damage to all targets it took more than one. Der a colleague log
Ranger is a sharpshooter profootballtalk that can be used with any ranged weapon. Ranger has traditionally relied on bows and crossbows, but fire, there is a ranger to use even magical instrument. Using any weapon, any novice or even a ranger can leave a serious wound to hitting the enemy's stamina and move quickly wear. Next to the very strong and loyal Ranger, awesome owners and (literally) it is an animal companion to help with the production. All the Rangers will begin with three skills. Animal companion (Animal Companion) - Ranger (jieoseo the name), a companion animal to fight with him to start the game. Animal companions with reduced physical strength and stamina and share ranger and one side receives damage. When stamina is 0 die with a ranger and animal companions. Animal companions can block threats before the owner can increase the innate damage threshold (DT). Scarring shooting (Wounding Shot, Active) - Available only when the equipment profootballtalk ranged weapons. Fire Ranger This effect makes the target, dealing damage continued to limp to the state. Three times per rest. Quick aiming (Swift Aim, mode) - under penalty increases accuracy and reload speed continuous shooting ranged weapons.
The ability to obtain a higher level of cooperation that enhance the effects of the attack and the animal companion. Take advantage of the synergies and animal fellow Ranger profootballtalk tactical profootballtalk player can quickly overwhelm tied leave powerful enemies. Defends against Jews (Defensive Bond) - If the ranger and animal colleagues have been the target of attacks, including both field effects, get a +15 to the type of defense that subject. Prey nomination (Marked Prey, active) - one of the targets may appoint to his prey. Ranger and animal companions receive a damage bonus when dealing with the target until the end of the battle. The target profootballtalk can not be changed once appointed. Once per encounter. Sense of predators (Predator's Sense) - gives bonus damage to animals intended for all fellow creatures suffer persistent profootballtalk effects, including damage caused to the 'scarring shooting. Trackers of the ring (Stalkers' Link) - When an animal companion is a target profootballtalk and warfare, if Ranger ranged weapons across the device and the target object is automatically becomes a side exposed. Beyond tteurigi (Takedown, activity) of the animal fellow Rangers attack profootballtalk with patience to make enemies creep condition. Twice per encounter. Defensive shooting (Defensive Shooting) - Accuracy bonus of the 20th Ranger increasing disturbance score increases when using a ranged weapon against the Rangers and warfare targets. Master's Call (Master's Call, active) animals come back towards fellow Rangers with increased speed immediately gets defensive about + 20 bonus and leaving concentrated profootballtalk attack. All less automatically attack within 1 meter (patience) danghamyeo a successful attack becomes a crawl status. Two times per rest.
In addition to the skills listed here ciphers profootballtalk and logs, Ranger will get the class-specific skills and talents further. All characters can get some talent, but talent is much specific to this class, and you can take advantage of each character profootballtalk differently. Some ciphers are gifted physical profootballtalk attacks, but also highlights profootballtalk the talents of the other ciphers profootballtalk may increase the efficiency of the focus. Which logs to maximize the benefits for a specific type of suffering, or to improve the rate of attack. But the Rangers can always see the benefit to improve marksmanship and special attacks, also to invest in durable and capabilities of the animal companion can save you a Ranger from disaster.
All "Pillars of Eternity" The way that the enemy suffered heavy heaters of different, where we introduced the concept of the system I hope you all enjoy this. As always, this information can all be adjusted while the development and implementation of the current and the current design. A bunch of readers in the future (chaenteo, Priest), heat transfer (Warrior, Barbarian), mobs ruler (Wizard, Druid) up to three times more to the class will introduce updates.
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